|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sinboto Simmons
SVER True Blood Public Disorder.
4290
|
Posted - 2014.01.31 10:44:00 -
[1] - Quote
quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4296
|
Posted - 2014.01.31 16:55:00 -
[2] - Quote
Edmund Dantez wrote:Its impossible to make everyone happy.... CCP this is a subject of low concern. I think that heavy's wielding Light weapons under a H slot and logis who wield primary's are a bigger deal. you worry's about this????? Im a tanker on both ends, shield and armor. Obviously your having problems killing tanks. Try a different fit because they R NOT that OP
I suppose I need to reword the OP to avoid confusion.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4297
|
Posted - 2014.01.31 17:39:00 -
[3] - Quote
ANON Cerberus wrote:Beren Hurin wrote:The self sufficient regen of shield tanks means that you stay in battle for a shorter period, but you can get back in more quickly than a lot of armor tankers. You have to be used to this and then use it to your advantage by whittling down the enemy. Don't think everyone has to be killed at the first sight. Your logic is sound, however with TTK so low at the minute, total EHP seems to be a lot more useful than any sort of regenerative ability. Couple that with the fact that all it takes is a rep logi to effectively keep a squad of armour tankers in battle and patched up. 2 logis and you are battle ready 99% of the time. Oh wait the OP is talking about TANKS, I have been discussing dropsuits..... ok forget that then. This thread is about damage mods as a whole.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4298
|
Posted - 2014.01.31 17:50:00 -
[4] - Quote
Korvin Lomont wrote:We already have way more low slots and just very few high slots. So unless CCP starts reworking modules as a whole I don't see ths happen. BTW reworking the current module system would cause a lot of balance issues.... Indeed, although I hardly see how swapping the DMs to benefit a class with less ehp is going to screw much more up.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4302
|
Posted - 2014.01.31 18:11:00 -
[5] - Quote
Korvin Lomont wrote:Sinboto Simmons wrote:Korvin Lomont wrote:We already have way more low slots and just very few high slots. So unless CCP starts reworking modules as a whole I don't see ths happen. BTW reworking the current module system would cause a lot of balance issues.... Indeed, although I hardly see how swapping the DMs to benefit a class with less ehp is going to screw much more up. I believe swapping DMG mods to the lows will mainly help Gallente and Amarr dropsuits thanks to their amount of low slots. For the minni there won't be so much change apart from using some shield extenders over one plate or two. The min assault won't be able to damage tank with the current slot layout. And of course it woud change the current design of the slow damage dealer versus the regenerative flanker thats not neccessary a bad think but would change a lot...So instead of shield tankers beeing the glascannons all of a sudden armor tanker would become glascannons (that at least seem weird). They could yes, however doing so would have them sacrificing their tank as well if they want to tank damage they can, but getting shot would be out of the question no?
A shield tanker on the other hand can have that extra damage without sacrificing their main tank, making them more effective.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4304
|
Posted - 2014.01.31 18:47:00 -
[6] - Quote
Arkena Wyrnspire wrote:Okay, sure. Now don't ***** when I dual tank because I have literally nothing else to put there. That's another problem altogether.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4317
|
Posted - 2014.02.01 11:22:00 -
[7] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4322
|
Posted - 2014.02.01 17:22:00 -
[8] - Quote
^ food for thought
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4327
|
Posted - 2014.02.01 22:40:00 -
[9] - Quote
Dericha wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package.
Edit: to clear confusion, this thread is about damage mods as a whole not just tanks or infantry individually , pardons for the confusion. You've missed shield tankers have a speed advantage and regen advantage at the expense of EHP and damage. Armor has the EHP and damage advantage, at the expense of speed and regen. I don't see how this is imbalanced. The real issue is TTK, where the shield tanker cannot get out of the fire fast enough to recharge. Armor is just as bad, since they're less mobile. Same result, just trade bullets for strafing. There's that speed argument again, not as impactful as you think and if you don't see any problem with a class with both a large tank and large dps, with or without EvE knowledge, I'm not sure what to say....
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4327
|
Posted - 2014.02.01 22:56:00 -
[10] - Quote
BAD FURRY wrote:Logi Bro wrote:Why WOULD they put damage mods in the lows? It's just a stupid idea. That would remove any possibilities of NOT dual tanking. What would I do with the high slot on my Gallente Sentinel, or any armor based suit, if there were no damage mods? Shield modules, mybrofiliment modules(the melee damage mods), and precision enhancers are the only options, and since I don't intend to punch people in a slow moving suit, or try to decrease the precision on a suit with a ridiculously high natural scan precision, that would leave just shield modules.
All hail the dual tanking master race, amiright? TANKS !!! not suits both
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
|
Sinboto Simmons
SVER True Blood Public Disorder.
4327
|
Posted - 2014.02.02 00:46:00 -
[11] - Quote
Arkena Wyrnspire wrote:Sinboto Simmons wrote:Dericha wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package.
Edit: to clear confusion, this thread is about damage mods as a whole not just tanks or infantry individually , pardons for the confusion. You've missed shield tankers have a speed advantage and regen advantage at the expense of EHP and damage. Armor has the EHP and damage advantage, at the expense of speed and regen. I don't see how this is imbalanced. The real issue is TTK, where the shield tanker cannot get out of the fire fast enough to recharge. Armor is just as bad, since they're less mobile. Same result, just trade bullets for strafing. There's that speed argument again, not as impactful as you think and if you don't see any problem with a class with both a large tank and large dps, with or without EvE knowledge, I'm not sure what to say.... Is the tank really that large, though? Logistics aside. Compare some assault suits for me. What do you think? give me a bit, on EvE at the moment
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4330
|
Posted - 2014.02.02 18:34:00 -
[12] - Quote
Happy Violentime wrote:KING CHECKMATE wrote:Happy Violentime wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package. ugh. seriously. biggest non-issue ever. pick a different suit and fut the shuck up! Gallentes SHOULD not reply to this thread since they are biased. :3 Please , try to resist the urge to reply and fut the shuck up. Just to clear something up for you... I currently have a Cal assault and Cal logi and plan on a Cal scout and Cal heavy - I still wish dmg mods to remain as highs - I don't dual tank - I run pure shield and have no issues sacrificing 1 or 2 highs for dmg mods - my low slot modules I'd rather not sacrifice though. Yes, its annoying that Gal suits can run dmg mods in their highs without having to sacrifice their main tank, but that's Dust for you, some suits have 'advantages' over others - if you want those advantages then skill into that suit (or weapon) - I'm happy for these advantages to remain otherwise what's the point in having them? We might as well just make every suit and weapon identical then
......I'm not sure where to start.
Ok, first: damage mods are ment to be in the lowslot this is not my opinion or a want it's how it's ment to be according to it's 'mother' game EvE online. Caldari and Matari users are the damage mod users of New Eden this is due to the superior tank of the gallente and Amarr respectively looking at a ship/suit of a Matari will show it has more low slots for said damage mods simply because the Amarr have an extremely large tank.
The four races each have distinct playstyles made to counter their enemy, a few examples EvE side:
Amarr:lots of tank/tend to stay at range/energy leaching
Matari:Lots of damage/fast and like to get close/ weapons take no energy
Caldari:Shield tanked/ like EW such as scanners and target breakers/ missile and railgun users for long range.
Galente: Armor tankers/ damping masters making sure they never get scanned or their targeting broken/ short range weaponry.
Just some context, anyway there is a reason the suits and weapons are built like they are, we need the rest of their mods of course but that's an entirely different thread.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4335
|
Posted - 2014.02.03 06:06:00 -
[13] - Quote
Nerfed they may get, but highslot they should not be.
Yes my 'yoda' sucks...
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4351
|
Posted - 2014.02.03 15:06:00 -
[14] - Quote
Usually I would just let a thread die, but hey would like an answer at some point, when does that holiday end again?
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4360
|
Posted - 2014.02.03 22:30:00 -
[15] - Quote
Bump
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4361
|
Posted - 2014.02.04 09:33:00 -
[16] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4365
|
Posted - 2014.02.05 06:22:00 -
[17] - Quote
To get an answer.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4372
|
Posted - 2014.02.05 13:46:00 -
[18] - Quote
Boop.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4399
|
Posted - 2014.02.06 20:37:00 -
[19] - Quote
Bump
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4430
|
Posted - 2014.02.08 03:56:00 -
[20] - Quote
Kigurosaka Laaksonen wrote:I've always hated Damage mods in the Highs. Problem is no Meds. Honestly do we want mid slots?
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
|
Sinboto Simmons
SVER True Blood Public Disorder.
4445
|
Posted - 2014.02.09 05:00:00 -
[21] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4448
|
Posted - 2014.02.09 17:26:00 -
[22] - Quote
Bump.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood
4501
|
Posted - 2014.02.11 17:02:00 -
[23] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood
4502
|
Posted - 2014.02.11 21:55:00 -
[24] - Quote
Dexter307 wrote:PADDEHATPIGEN wrote:axu jen wrote:I think its a terrible idea because shield tankers don't need to fit armor reppers (no you cant always count on having a logi with you).
Shield tankers can spare a slot, armor tankers can't. Ohh yes they do, they need to fit shields, armor plates and a repper to keep up with an amor tankers hp, if they don't an armor tanker has more then twice the hp of a shield tanker, and they still get owned, armor tankers have there low slots free to use dmg mods. If you want HP why are you using shields? Shield is about regen, not HP ask my cyclone.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood
4502
|
Posted - 2014.02.11 22:06:00 -
[25] - Quote
The dark cloud wrote:Damage mods will remain highslot modules. If you wanted high damage output then youve better picked a different suit. You first look at the task that you want to do and then you choose the right suit to do that. What you did was probably is that you picked a random suit and realised that its not suited for the task that you wanted to do. Now you want to change a module to fit it for your playstyle. Please do not presume my personality or motives, I chose my gear due to my loyalty to my race, nothing more.
The damage mod should be a low slot mod, period, I presume it's not currently so due to the lack of highslot mods.
The races of New Eden each have a particular play style, for a reason, I'm simply attempting to correct a wrong.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood General Tso's Alliance
4540
|
Posted - 2014.02.13 11:42:00 -
[26] - Quote
bump for ze answer.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
|
|
|